Context-aware HUD cleanup that reveals survival information when it matters.
Game Modding / Subnautica 2
A modding lab that moves carefully enough to survive real gameplay.
The game-modding lane currently centers on Subnautica 2: an immersive Limited HUD and Photo Mode direction built around reversible setup, runtime logs, staged mutation groups, and safe validation.
The first goal is polish and safety, not a giant vehicle mod. The work earns trust by isolating HUD behavior, proving each mutation group, and backing off when a seam gets risky.
A sibling mod lane for cleaner screenshots without fighting overlays.
Stock/modded launchers, rollback thinking, logs, and staged runtime changes.
Start with UI polish before big asset-heavy dreams.
Protect the local game and saves before experimenting.
Enable one behavior group at a time and watch the logs.
Public packaging comes after real install validation.