Deep Delvers · Game prototype
One more delve. One more reason to get home.
A third-person mining extraction concept about dangerous trips and rebuilding a town.
The idea
Descend into unstable mines, collect useful material, and decide when to head back. The long-term direction connects each successful return to restoring an underground town.
What it explores
- Mining and extraction loop
- Risk, carrying limits and banking decisions
- A town-restoration direction